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Education

Digital MasterClass Canton of Zurich

Project state closed Project start January 2024 Funding duration 18 months Universities involved UZH Practice partners Verein Parldigi Funding amount DIZH CHF 25'000 The core of the Digital MasterClass Canton Zurich consisted of five continuing education events for members of the Zurich Cantonal Council. The following events were held on… Read More »Digital MasterClass Canton of Zurich

Re-Experiencing History

Project state closed Project start March 2024 Funding duration 12 months Universities involved UZH Practice partners Funding amount DIZH CHF 45'200 The project focused on developing an innovative image application that allows users to not only view visual content, but also experience and interpret it in new ways. The application… Read More »Re-Experiencing History

Focus Watch

Project state closed Project start April 2023 Funding duration 15 months Universities involved ZHAW Practice partners Funding amount DIZH CHF 71'871 The project developed a smartwatch that helps children with ADHD concentrate better on their schoolwork. With a prevalence of 5-7% among children, the technology offers an innovative alternative to… Read More »Focus Watch

IT-COMMIT: an interactive tool for community interpreter training

Project state closed Project start February 2023 Funding duration 18 months Universities involved ZHAW Practice partners Funding amount DIZH CHF 58'260 Community interpreters interpret conversations between migrants and professionals in hospitals, public institutions or at asylum hearings. Despite the responsibility of their role, they often receive only basic training in… Read More »IT-COMMIT: an interactive tool for community interpreter training

cineMINDS

A knowledge archive of the art of film cineMINDS is developing an international online platform for the collection, research and publication of craft knowledge in the art of film. We open up innovative perspectives for dealing with large video corpora in the digital humanities, promote a low-threshold accessible publication of… Read More »cineMINDS

Histories for the Global Present. Digital Co-Creation in School and Museum

Historical collection objects have a lot to tell about the global interconnections of our present. Often, however, they lack a contemporary translation. The project is developing a digital mediation platform that enables students to question the objects themselves and place them in new contexts. Core team:  Prof. Dr. Sophia Prinz,… Read More »Histories for the Global Present. Digital Co-Creation in School and Museum

Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

In the digital transformation, there is a danger that disciplines will be forgotten. We are pursuing the question of how a trading zone can be created in which actors from the disciplines of anthropology and computer science meet and work on joint, transdisciplinary products, including teaching units and further training… Read More »Partners in a Trading Zone – Development of a trading zone between ethnology and computer science in the context of embroidery

Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

To the website of PATT The recognition of complex layouts and manuscripts, among others by ATR, is far advanced. Today, their processing in research and memory institutions is on the verge of a quantum leap. The project establishes an expert group and a teaching module on new working methods. In… Read More »Potentials of Advanced Text Technologies: Machine Learning-based Text Recognition (PATT)

Edugame4Change. A digitally augmented business game for the digital transformation in schools

https://youtu.be/3WeDjdQqRJ4?si=_m-VP4e0nWU7rZwt Schools are facing numerous challenges in the digital transformation. In the Edugame4Change project, the ImaginEd game is being developed to help schools shape this change at various levels. It combines a simulation game and an applied game to stimulate a sustainable school development process. Mehr Informationen Design your school… Read More »Edugame4Change. A digitally augmented business game for the digital transformation in schools

Revolutionizing Education60+: Digital Lifelong Learning

Project state closed Project start July 2024 Funding duration 22 months Universities involved UZH, ZHAW Practice partners Stadt Zürich, SparkAdemy AG, Senioren Universität Luzern Funding amount DIZH CHF 299'169 In line with the broader digital transformation of society, and of education in particular, this project developed blended learning opportunities for adults… Read More »Revolutionizing Education60+: Digital Lifelong Learning