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Health

Me to the power of two

Improving adoptability and market reach of self-dialogue technologies for counselling and psychotherapy As mental-health challenges continue to rise globally and treatment gaps widen, there is a pressing need for accessible, evidence-based interventions. Me² is an immersive self-dialogue tool, designed to strengthen self-compassion, a known key factor in psychological resilience and… Read More »Me to the power of two

Kymu

A Service for Complementary Paediatric Neuromuscular Telerehabilitation Kymu is a telerehabilitation service that complements pediatric therapy for children with neuromuscular disorders. It bridges clinic and home, reducing family burden and enabling data-driven individual care. Therapists monitor and adapt treatment via a web platform, while patients engage in game based training… Read More »Kymu

CogniDIP

The Best Blend of Tradition and Trend: Enhancing Cognitive Tests with Digital Pens and Mobile Brain Imaging The project enhances a neuropsychological test of visual memory, the Rey Figure Test, using smart pens and mobile brain imaging. The project team develops a computer vision algorithm to automate figure analysis, analyzes… Read More »CogniDIP

HoloTeach

A virtual therapy guidance system for personalized rehabilitation after stroke This project develops a VR-based trunk control rehabilitation system for stroke patients, using adaptive algorithms, real-time motion data, and advanced communication. Through participatory design with clinicians and patients, we aim to create a user-friendly, scalable system that enhances recovery and… Read More »HoloTeach

AntiFreeze

Sensory Reweighting, Muscle Synergies and Triggers for Freezing of Gait in Parkinson’s Disease Freezing of Gait is a frequent and debillitating condition in Parkinson’s Disease, for which there is no proven therapeutic approach. AntiFreeze uses virtual reality to assess, evaluate, and train strategies to avoid Freezing in a tailored manner.… Read More »AntiFreeze

REACT

Resource Activation for Teachers’ Well-being with Timely, Needs-Based Support Teaching is a highly stressful profession. This project aims to develop a scalable smartphone app using Just-In-Time Adaptive Interventions (JITAI) to enhance teachers’ well-being by activating resources. It will assess both effectiveness and implementation, with a user-centered and evidence-based design ensuring… Read More »REACT

MedLitGrasp

Leveraging large language models to unlock and synthesize the expanding volume of medical research The overwhelming volume of published research hampers evidence-based medicine. The project team aims to develop MedLitGrasp, an online tool for researchers and clinicians, that uses large language models to automatically synthesize large volumes of biomarker data… Read More »MedLitGrasp

COPE-D: COgnition and Patient Education – Digitalized

A Web-Based Cognitive Health Platform COPE-D develops the first web-based health platform for cognition that  Standardizes and streamlines assessments for neuropsychologists. Empowers patients by providing access to their data. Additional patient education material is personalized and adapted to their cognitive deficit, promoting understanding and engagement in rehabilitation. COPE-D improves quality… Read More »COPE-D: COgnition and Patient Education – Digitalized

SonNEEM

Sonified Neurological EEG Events Monitoring The project SonNEEM develops innovative solutions for more effective EEG monitoring and decision making in Intensive Care Units (ICU). The project team leverages machine learning, user centered data sonification and auditory display design, tailored to the challenges of ICU settings, with a focus on detection… Read More »SonNEEM